Pillars of Eternity II's programmable AI makes combat a tactical treat

Pillars of Eternity II: Deadfire rethinks companions. As an RPG born from the Infinity Engine mould – which birthed Baldur's Gate and Icewind Dale – a heavy emphasis is placed on party-based combat. Its predecessor replicated Baldur's Gate's combat perhaps a little too faithfully, creating a system that …
Read more: Pillars of Eternity II's programmable AI makes combat a tactical treat

Leave a Reply

Your email address will not be published. Required fields are marked *